Bioshock

July 15, 2009

Picture 3

Maxed One Track (Bronze)

The player has purchased every slot in one of the Plasmid or Tonic tracks

During the game keep buying either plasmid slots or physical, engineering or combat tonic slots. Just keep buying all the plasmids until there are no more left and the trophy should pop up.

Maxed All Tracks (Bronze)

Purchased every slot in all four Plasmid and Tonic tracks

Keep buying the plasmid tracks or physical, engineering or combat tonic tracks until there are no more and you will get the trophy.

Bought One Slot (Bronze)

The player has purchased one slot in any Plasmid or Tonic track.

You will get this trophy once you buy either a gene tonic track or a plasmid track. It doesn’t matter what category it is

Upgraded a Weapon (Bronze)

The player has acquired at least one weapon upgrade.

Once you defeat Peach Wilkins go down the stairs and find Power of the People station, which should be right in front of you. Upgrade anything you want.

One Fully Upgraded Weapon (Bronze)

The player has fully upgraded one weapon.

Fully upgrade one weapon.

Two Fully Upgraded Weapons (Bronze)

The player has fully upgraded two weapons.

Once you finished upgrading one weapon, fully upgrade another.

Three Fully Upgraded Weapons (Bronze)

The player has fully upgraded three weapons.

Once you finished upgrading two weapons, fully upgrade another.

Four Fully Upgraded Weapons (Bronze)

The player has fully upgraded four weapons.

Once you finished upgrading three weapons, fully upgrade another.

Five Fully Upgraded Weapons (Bronze)

The player has fully upgraded five weapons.

Once you finished upgrading four weapons, fully upgrade another.

Weapon Specialist (Bronze)

Acquire all upgrades for all weapons.

To get this trophy you have to completely upgrade all of your weapons… There are six weapons, which you need to upgrade twice… This means you need to find all 12 Power to the People stations. To get all 12, you must leave Sander Cohen alive in Fort Frolic because you need the key from him later in Olympus Heights to get to station in his private quarters. Don’t kill Sander Cohen in Fort Frolic, do it later on!

Fully Researched Thug Splicer (Bronze)

The player has fully researched the Thuggish Splicer.

Take pictures of the thug splicers, which are the ones with melee weapons,  and this should unlock after level 4 is researched.

Fully Researched Gun Splicer (Bronze)

The player has fully researched the Leadhead Splicer.

Take pictures of the gun splicers and this should unlock after level 4 is researched.

Fully Researched Spider Splicer (Bronze)

The player has fully researched the Spider Splicer.

Take pictures of the thug splicers, which are the spiders on the wall,  and this should unlock after level 4 is researched.

Fully Researched Houdini Splicer (Bronze)

Fully research the Houdini Splicer.

Take pictures of the houdini splicers, which are the ones that teleports,  and this should unlock after level 4 is researched.

Fully Researched Nitro Slicer (Bronze)

Fully research the Nitro Slicer.

Take pictures of the nitro splicers, which are the ones with the grenades,  and this should unlock after level 4 is researched.

Fully Researched Rosie (Bronze)

Fully research the Rosie.

Take pictures of the Rosie’s, the Big Daddies that have guns, and this should unlock after level 4 is researched.

Fully Researched Bouncer (Bronze)

Fully research the Bouncer.

Take pictures of the Bouncer’s, the Big Daddies that have drills, and this should unlock after level 4 is researched.

Fully Researched Little Sister (Bronze)

Fully research the Little Sister.

Take pictures of the Little Sister’s, the small girls that are always with the Big Daddies, and this should unlock after level 4 is researched.

Prolific Photographer (Bronze)

Take at least one photo in every research group.

Take at least one photo of each kind of enemy, which if you have done the above it should already be done. Also take a photo of a security bot, a security camera and a turret.

Research PhD (Bronze)

Max out all possible research.

Quite a hard one if you cant remember what you still have to take photos of, but simply research everything – including the security bots, the security camera and the turret.

Quality Research Photo (Bronze)

The player has taken a Research Photo of the highest grade.

Take a photo of an enemy doing something interesting – like attacking you… If the photo is Grade A – you will get the trophy.

Researched a Splicer (Bronze)

The player has taken at least one Research Photo of a Splicer.

An easy trophy – take a picture of any splicer.

One Successful Hack (Bronze)

The player has performed at least one successful hack.

Hack a camera, turret, vending machine, safe or whatever and this trophy will unlock. You should be able to get this in Medical Pavilion.

Hacked a Security Bot (Bronze)

The player has successfully hacked a security bot.

Find a security bot and hack it.

Hacked a Security Camera (Bronze)

The player has successfully hacked a security camera

Find a camera, stand underneath it and hack it.

Hacked a Turret (Bronze)

The player has successfully hacked a turret.

Find a turret and use electro-bolt on it. Run up to it and hack it.

Hacked a Vending Machine (Bronze)

The player has successfully hacked a vending machine.

Hack a vending machine.

Hacked a Safe (Bronze)

The player has successfully hacked a safe.

Safes are the hardest thing to hack but it can still be done. Find a safe and hack it.

Skilled Hacker (Bronze)

The player has successfully completed 50 hacks.

Just hack anything and everything you see and you should get this trophy after 50 successful hacks.

Basic Inventor (Bronze)

The player has successfully invented at least one item.

When you get to Arcadia you should find an U-Invent machine. Once found simply invent anything – doesn’t really matter.

Avid Inventor (Bronze)

Successfully invent at least 100 items.

There are 100 things you need to invent so you should look for everything by picking up as much as you can. Every time you are at an U-Invent station invent as much as you can. It may take awhile but when at the final U-Invent station, which is right before the final fight, just use the machine and invent stuff… Use up every item; buy the maximum you can and if you didn’t get the trophy before it should pop up once you’ve done everything.

Ammo Inventor (Bronze)

The player has successfully invented all possible ammo types.

You should of got this by Fort Frolic if you have invented all ammo types:
Heat Seaking RPG, Trap Bolt, Electric Gel, Armour-Piercing Auto Rounds, Exploding Buck, and Antipersonnel Pistol Rounds. You can’t go back in the game once you select Prometheus from the Bathysphere, so to make sure you have all the tonics and audio diaries from past levels before you go there…

Tonic Collector (Bronze)

Collect or Invent 58 Tonics in the Physical, Engineering and Combat tracks

Medical Pavilion:
-Hacker’s Delight (Eternal Flame Crematorium) – In the left room near the Camera, push the corpse in using the furnace. The Tonic comes out there.
-Wrench Jockey (Kure-All) – In the room to the left of the RPG Turret, crouch through the vent, which is on your left.
-Security Expert (Twilight Fields) – In the furthest room beside the corpse on the hospital bed.
-Static Discharge (Surgery Foyer) – On the floor on the right side of the hall.
-Speedy Hacker (Painless Dental) – On the desk in the back corner of the room.

Neptune’s Bounty
-Medical Expert (Lower Wharf) – On the ground in the middle right near a pool of water.
-Wrench Lurker (Lower Wharf) – On the ledge near the Gene Bank / Gatherer’s Garden which on your way back to Fontaine’s Fisheries.
-Focused Hacker (Lower Wharf) – In the entrance to Fontaine’s Fisheries, the place where you surrender your weapons, use Incinerate to melt the ice.
-Shorten Alarms (McDonagh Top Floor) – Look in room 7 upstairs, with room code 7533. Once you have picked up the Audio Diary 37 it will play automatically. When it’s done, a painting will fall from the wall, revealing a Tonic.

Arcadia
-Security Evasion (Lower Concourse)- It’s on a corpse near to where three Thuggish Splicers are fighting (near Waterfall Grotto).
-Hacking Expert (Research Laboratories) – On the reception desk at the entrance.

Farmer’s Market
-EVE Link 2 (Farmer’s Market) – Next to a corpse near the Circus of Values machine, that’s downstairs from the RPG Turret.
-Photographer’s Eye (Winery Cellar Bottom Floor)- Top left room that looks like a little shack.

Fort Frolic
-Alarm Expert (Fleet Hall Theatre) – On the left side balcony, that’s closest to the stage. To access it you need to go to the balcony beside it and jumping over.
-Frozen Field (Frozen Tunnel) – Search Martin Finnegan after you kill him.
-Extra Nutrition 2 (Sinclair Spirits) – In the basement of Poseidon Plaza you’ll find Sinclair Spirits, the Tonic is on a crate.
-Electric Flesh (Fleet Hall Theatre) – In Cohen’s Projection Room. You can only access this area after completing his masterpiece.
-Medical Expert 2 (Main Atrium) – In the area where you construct Cohen’s Masterpiece. After you do so, don’t kill him and he’ll walk over to a glass case and unlock it for you, allowing you to retrieve the Tonic.

Hephaestus
-Frozen Field 2 (Central Core) – In the side room in the front of Ryan’s Office, on a desk.
-Security Evasion 2 (Lower Heat Loss Monitoring) – On a desk, next to an Audio Diary.
-Damage Research (Lower Workshops) – Go through the crawl space of the last room, Tonic is on a desk.
-Shorten Alarms 2 (Geothermal Core) – On the way to Andrew Ryan, you’ll pass this near a corpse, hard to miss as you walk over it as part of the storyline.

Olympus Heights (To access this area, go through the bulkhead door at the very North part of Apollo Heights)
-Clever Inventor (Suchong’s Apartment) – On a desk beside an Audio Diary in the main water-filled room.
-Electric Flesh 2 (Fontaine’s Apartment) – On his desk, in the same room as Lot 192.

Apollo Square
-Medical Expert 3 (Artemis Second Floor) – In the bathrooms near the middle toilet.
-Focused Hacker 2 (Hestia Fourth Floor) – On a desk. Get to the Fourth Floor by going through the Fifth Floor and taking the stairs down.

Point Prometheus
-Safecracker 2 (Little Wonders) – Downstairs in the Autopsy room, near the Big Daddy Pheremone.
-Damage Research 2 (Mendel Family Library) – On the desk in the middle of the room.
-Alarm Expert 2 (Optimized Eugenics) – In the Live Subject Testing room, on a filing cabinet in the back corner of the room.
-Hacker’s Delight 3 (Failsafe Armored Escorts) – In the Candidate Induction room, on a table near the Big Daddy Helmet.

Tonics (Gatherer’s Garden)
-Locations indicate the earliest Tonic that is available to purchase.
-Tonics with a * beside them are found in the world. Do not waste Adam on them.

-Armored Shell (Medical Pavillion) – 20 Adam
-EVE Link (Medical Pavillion) – 20 Adam
-Extra Nutrition (Neptune’s Bounty) – 20 Adam
-Speedy Hacker (Neptune’s Bounty) – 20 Adam *
-Human Inferno (Arcadia) – 20 Adam
-Shorten Alarms (Arcadia) – 20 Adam *
-Hacking Expert 2 (Fort Frolic) – 50 Adam
-Frozen Field (Fort Frolic) – 20 Adam *
-Wrench Lurker 2 (Olympus Heights) – 50 Adam
-Speedy Hacker 2 (Olympus Heights) – 50 Adam
-Human Inferno 2 (Point Prometheus) – 50 Adam

Tonics (Invented)
-Booze Hound – Glue x5, Enzyme Sample x4, Empty Hypo x3
-Bloodlust – Glue x5, Enzyme Sample x4, Empty Hypo x3
-Hacker’s Delight 2 – Alcohol x5, Enzyme Sample x4, Empty Hypo x3

Tonics (Researched)
-SportBoost – Level 2 Thuggish Splicer.
-SportBoost 2 – Level 4 Thuggish Splicer.
-Scrounger – Level 2 Leadhead Splicer.
-Static Discharge 2 – Level 4 Leadhead Splicer.
-Extra Nutrition 3 – Level 4 Spider Splicer.
-Natural Camouflage – Level 2 Houdini Splicer.
-Security Expert 2 – Level 2 Security Bot.
-Wrench Jockey 2 – Level 2 Bouncer.
-Photographer’s Eye 2 – Level 2 Rosie.

Seriously Good at This (Bronze)

The player has completed the game on the Hard difficulty setting.

Complete the game on Hard difficulty.

Dealt with every Little Sister (Bronze)

The player has either Harvested or Rescued every possible Little Sister.

Save or harvest all little sisters in each level. Press start to make sure you get them all as it shows you how many there are in each level.

Lucky Winner (Bronze)

Hit the jackpot at a slot machine.

Go to a slot machine in Fort Frolic and save the game there. Keep trying until you get $100 (or more) or run out of money. If you run out of money, load your game and keep going.

Toaster in the Tub (Bronze)

The player has shocked an enemy in the water.

You should get this on the first level – just find a splicer that is standing in the water. Use the electro-bolt on him/her and the trophy should pop up.

Completed Welcome (Bronze)

The player has successfully completed the Welcome To Rapture Level.

This trophy can not be missed, its party of the story.

Defeated Dr. Steinman (Bronze)

The player has defeated the crazed Dr. Steinman.

This trophy can not be missed, its party of the story.

Defeated Peach Wilkins (Bronze)

The player has defeated Peach Wilkins.

This trophy can not be missed, its party of the story.

Restored the Forest (Bronze)

The player has restored the forests of Arcadia.

This trophy can not be missed, its party of the story.

Completed Cohens Masterpiece (Bronze)

The player has completed Sander Cohen’s great masterpiece.

This trophy can not be missed, its party of the story.

Defeated Andrew Ryan (Bronze)

The player has defeated Andrew Ryan.

This trophy can not be missed, its party of the story.

Broke Fontaines mind control (Bronze)

The player has broken Fontaine’s mind control.

This trophy can not be missed, its party of the story.

Became a Big Daddy (Bronze)

The player has become a Big Daddy.

This trophy can not be missed, its party of the story.

Defeated Atlas (Bronze)

The player has defeated Atlas.

This trophy can not be missed, its party of the story.

Found Cohens Room (Bronze)

The player has entered Sander Cohen’s personal quarters.

At Olympus Heights just go to the right of the elevator that leads up to the fountains apartment. Go in the first door you see and kill the two splicers dancing. Cohen comes downstairs, kill him and go to the direction he came from.

Irony (Bronze)

The player has taken a picture of Sander Cohen’s corpse.

When you have killed Sander Cohen in either Fort Frolic or Olympus Heights simply take a picture of his dead body and this trophy will unlock.

Little Sister Savior (Silver)

The player has completed the game without harvesting any Little Sisters.

Do not harvest any of the little sisters throughout the game. You don’t have to save them all – but don’t harvest any.

Historian (Silver)

Find every audio diary.

Welcome to Rapture
(1) New Year’s Eve Alone audio diary, located on the table near the 1959 Happy New Year sign.
(2) Hole in the Bathroom Wall audio diary, inside the woman’s bathroom.

Medical Pavilion
(3) Released Today audio diary is on top of the reception desk.
(4) Adam’s Changes audio diary, located on the desk next to the typewriter.
(5) Higher Standards audio diary, on the wall next to the bloody gurney.
(6) Parasite Expectations audio diary on the table across from the sign labelled Surgery, near a turret.
(7) Love for Science audio diary under the “Plasmids by Ryan Industries” poster.
(8) Limit’s of Imagination audio diary, by the broken kiosk, next to the wall with the words “Adam denies us any excuse for not being beautiful”, written in blood.
(9) Vandalism audio diary on the chair next to the ammo vending machine, in the flooded room.
(10) Surgery’s Picasso audio diary, under the painting labelled “In Loving Memory of Winston Hoffner”.
(11) Freezing Pipes audio diary, stuck in the frozen ice at the lower level of the Medical Pavilion.
(12) Enrage Trial audio diary on the ground, next to the blood soaked gurney, by the puddle of water.
(13) Useless Experiments audio diary, on the ground next to the sign that says “dentistry”.
(14) Plasmids are the Paint audio diary in the smoke filled room.
(15) Symmetry audio diary near body in wheelchair after destroying blocked doorway-chasing Steinman.
(16) Testing Telekinesis audio diary located next to a corpse in a wheelchair, after you destroy the blockage with your telekinesis powers.
(17) Aphrodite Walking audio diary, inside the Surgical Savings room, next to the turret, on top of the dresser next to the bloody gurney.
(18) Not What She Wanted audio diary inside the corpse Dr. Steinman was operating on before you fought him.
(19) Gatherer Vulnerability audio diary is on the ground in front of the gatherer’s garden vending machine.

Neptune’s Bounty
(20) Bathysphere Keys audio diary under the western dock, next to the turret.
(21) Timmy H. Interrogation audio diary is downstairs below the entrance to the Fisheries, wade through the water up to the security panel, and enter the code 5380 or hack the panel. Inside, search the room and find the audio diary.
(22) Fontaine Must Go audio diary, can be found when you drop through the open grate in the floor, when you’re heading towards the upper wharf, wade through the small sewer tunnel, and pick up the audio diary located at the end of this area, half submerged.
(23) Finding the Sea Slug audio diary is on the table, next to the box labeled Lotz and Sons.
(24) Masha Come Home audio diary is next to the little sister portal with water running in front of it.
(25) We Picked up Timmy H. audio diary, is found if you search the corpse of the body near the audio diary Masha Come Home.
(26) Watch Fontaine audio diary is to the left of the vending machine, in the wharf master area.
(27) Have My Badge audio diary; find the air vent passageway, next to the radiator. Crawl through it, avoid the security camera and pick up the diary.
(28) Adam Discovery audio diary is in the crate, found after you drop down from the Wharfmasters office.
(29) Eden Leaking audio diary is next to the two pipes after you enter the doorway to the Fighting McDonagh’s.
(30) Fontaine’s Smugglers audio diary is on the park bench under the security camera, in the water tubes, connecting the Fighting McDonagh’s and Jet Postal.
(31) Death Penalty audio diary can be found on the table next to the vending machine inside Jet Postal.
(32) Smuggling Ring audio diary is on the small table in the middle of the Fighting McDonagh’s bar,
(33) Working Late Again audio diary is on a small table near the windows of the same bar.

(Not in SuperGuide) Rapture Changing audio diary is in the basement of the Fighting McDonagh, on the desk inside the large office.

(34) The Arresting Fontaine audio diary is upstairs of the bar. Find a locked door with an electronic control switch. Use your electo bolt attack on the switch to open the door and to pick up the audio diary.
(35) Saw Masha Today audio diary is upstairs in the bar as well. Find the security panel, enter this code 7533 to gain access. Find the diary on the bed next to the corpses.
(36) Meeting Ryan audio diary is partially submerged, in the small sewer exiting from the basement of the bar.
(37) Turning the Screws audio diary is on the table inside the small freezer room to the left of the weapon upgrade station, next to the safe.

Smuggler’s Hideout
(38) Meeting Fontaine audio diary is next to the turret by the boxes early on in this level.
(39) Kraut Scientist audio diary is behind the locked gate, near the two oxygen tanks, on your way to the sub.
(40) Offered a Deal audio diary is to your left, just after you enter the doorway to Arcadia.

Arcadia

(41) Seeing Ghosts audio diary is by the rock and tipped chairs, to your left when you first enter Arcadia.

(Not in SuperGuide) Mass Producing Adam audio diary is in the Tea Garden, near the chairs on the ground.

(Not in SuperGuide) Big Night Out audio diary is also in the Tea Garden, on the desk near the Gene Bank, at the top of the stairs.

(42) Arcadia Closed audio diary on the gardeners table, after you encounter two houdini splicers, next to the gene bank.
(43) Shouldn’t Have Come audio diary on the rocks, next to the Rolling Hills neon sign.
(44) The Saturnine audio diary on the floor of the small cave when the houdini splicer burns open the entrance.
(45) The Market is Patient audio diary is on the park bench, underneath the waterfall grotto sign.
(46) Early Tests Promising audio diary is located right in front of the rose bush in waterfall grotto.
(47) Offer a Better Product audio diary is located next to the corpse, across from the rose bush in waterfall grotto, near the turret.
(48) Heroes and Criminals audio diary is located behind the electronically sealed door, which you need to electro bolt to open. You’ll find the diary on the floor in this small room.
(49) What Won’t they Steal audio diary is located on the ground, near the desk when you enter Langford Labs.
(50) Teaching and Old Hound audio diary is found inside Langford labs, on one of the lab tables themselves.
(51) The Lazarus Vector Formula audio diary can be found in the safe in Langford’s office, if you enter the code 9457.
(52) The Lazarus Vector audio diary can be found on Langford’s body if you search it.
(53) Arcadia and Oxygen audio diary can be found lying against bags of fertilizer in front of the tree farm doorway.
(54) The Maternal Extinct audio diary is at the top of the steps of the ticket windows, near the neon Farmer’s Market sign.
(62) The Great Chain audio diary is on the desk, which will be to your right as soon as you enter the metro station in Arcadia.

Farmer’s Market

(55) The Bee Enzyme audio diary is next to the corpse, near the pneumo tube.
(56) Pulling Together audio diary on the table under the circular Finest Cuts neon sign.

(Not in SuperGuide) Water in Wine audio diary, near the large winery sign upstairs.

(57) The First Encounter audio diary can be found in front of the body of a Big Daddy, in the employee’s only section of the farmer’s market.
(58) Hatred audio diary can be found in the same room on top of the table, in the flooded section.
(59) Desperate Times audio diary is hidden behind the sliding wooden door, in the quality cheese booth.
(60) Functional Children audio diary on the table inside the winery.
(61) The Adam Explained audio diary is on the counter in the bee keeper room.

Fort Frolic

(63) The Doubters audio diary is in Cohen’s Collection room, next to the family incased in plaster.
(64) The Musical Insult audio diary is next to the acoustic guitar, near Cohen’s dressing room.
(65) Come to the Record Store audio diary is in the southern mall, in front of the fireplace.
(66) The Wild Bunny audio diary is in the back room of the Sophia salon.
(67) The Iceman Cometh audio diary is lodged in ice on the left wall when you enter the ice tunnel.

(Not in SuperGuide) The Stood Up Again audio diary is located in the upper area of the Atrium, near the entrance to Fleet Hall.

(68) Ryan’s Stableboy audio diary is behind the counter, to the left of the entrance of Rapture Records.
(69) Fontaine’s Army audio diary is in the milk crate, next to the tipped over jukebox in the Sir-Prize casino.
(70) The Artists’ Feus audio diary is on top of the counter, next to the cash register, in the cocktail lounge.
(71) Guns Blazing audio diary is on the table inside Robertson’s Tobaccoria.
(72) The Pregnancy audio diary that’s under the bed, inside Eve’s XXX.
(73) Its All Grift audio diary that is on top of the bar inside Eve’s XXX.
(74) The Bump Culpepper? audio diary is on top of the pool table, on the second floor of the Pharaoh’s Fortune Casino.
(75) The Fancy Cigarettes audio diary is on the ground, next to the corpse, adjacent to the weapon upgrade station.
(76) Requiem for Andrew Ryan audio diary is in Cohen’s Dressing room. Available after you complete his quest.

Hephaestus
(Not In Superguide) Ryan Takes F Futuristics audio diary in a crate near a vending machine.
(78) Scoping the Gate audio diary, next to the vita-chamber and vending machine.
(79) Stopping Ryan audio diary is on one of the bodies, pinned to the pillars.
(80) Going to Heat Loss audio diary is on one of the bodies, pinned to the pillars.
(81) Man or a Parasite audio diary on the desk in Hephaestus’ core.
(82) Fontaine’s Legacy audio diary is inside the core room, next to the vita-chamber, is the Fontaine’s Legacy audio diary.
(83) The Assassin audio diary is located next to the Gatherer’s Garden in the core.
(84) Kyburz Door Code audio diary near the pile of coffee, the quarter-can of ionic gel, and a lockbox on the ground in the back corner of the heat loss monitoring area.
(85) Getting a Break audio diary, is one of your objectives to collect.
(86) Genetic Arms Race audio diary, on the desk in the pool of water next to the electrocuted man.
(87) Device Almost Finished audio diary is on the desk, inside the small room at the bottom of the staircase, in the workshops.
(88) Assembling the Bomb audio diary on the desk in EMP bomb room, next to the Damage Research tonic.
(89) The Dream audio diary from the corpse by the desk with the chemical thrower on top of it, near Kyburz’s office.
(90) Running Short on R-34′s audio diary on the desk in front of the entrance to the workshops, under the security camera.
(91) Impossible Anywhere Else audio diary next to the vending machine in the lower level of the core.
(92) Great Chain Moves Slowly audio diary on the desk inside Kybyrz’s office.
(93) On your way back to Kyburz’s office, there is an audio diary below the staircase (under the sign, “Office of Supervisor Kyburz”). To get there, find the crawlspace door located to the left of Kyburz’s office door, next to the large air condition unit looking thing. Open the door, crawl through and pick up the audio diary Market Maintenance Code (the code, 0512, gives you access to the maintenance hatch in Farmer’s Market, where you can pick up a bunch of supplies).

Rapture Central Control

(94) Vita Chamber audio diary on the desk, to the left of your entrance in this area.
(95) Pick up the Baby Status audio diary on the table, in front of the Suchong and Tennenbaum photographs.
(96) Mind Control Test audio diary in front of the Suchong and Tennenbaum photographs.

Olympus Heights

(97) Mozart of Genetics audio diary is on the bar table, near Apollo Square.
(98) Fontaine’s Breakup audio diary is on the second level of Mercury Suites, on top of a crate next to a camera tripod.
(99) Mind Control Antidote audio diary on the desk in the flooded part of Suchong’s suite.
(100) Fontaine’s Human Jukebox audio diary is behind the two tables that are tipped over on their side, in the lower left suite (see map) of Mercury Suites.
(101) The Artist Woman audio diary is inside the home of Anna Culpepper, next to the pack of cigarettes, in the room with the caved-in ceiling.
(102) Sad Saps audio diary on the coffee table in Fontaine’s home.

Apollo Square

(103) What’s Happening Here? audio diary is on the ground, near the left wall, when you step out of the bathysphere.

(Not in SuperGuide) The Atlas Lives audio diary is in Apollo Square, close to the Gatherer’s Garden.

(104) Meeting Atlas audio diary is inside the little shack to your right, on top of the suitcase, when you step into Fontaine’s Home for the Poor.
(105) Today’s Raid diary is inside Atlas’ Headquarters, on the third floor of Fontaine’s Home for the Poor, on the bloody body on the mattress.
(106) The Longest Con audio diary on the desk, next to where you picked up the previous audio diary.
(107) Protection Bond audio diary on the medical table with the impaled body, inside the Clinic of Dr. Yi Suchong.

Point Prometheus

(108) Why Just Girls? audio diary on the desk near the final pheromone sample.

(Not in SuperGuide) The Extra Munitions audio diary is inside the Plasmid Prototyping room. It’s on the ground, near the turret.

(Not in SuperGuide) The Marketing Gold audio diary is located in the Test Subject Storage area. It’s on top of a large machine, near the water.
(109) The Cheap Son of a Bitch audio diary is on the table in the body suit heat testing area.
(110) The Mistakes audio diary is next to the U-Invent machine in the suit assembly upper floor.
(111) Protector Smell audio diary on the upper floor, on top of the monitoring machines.
(112) Protecting Little Ones audio diary is on top of a file cabinet in the hallway.
(113) Missing Boots, to find out where you need to go next: the Library.
(114) Changing Employer’s audio diary is behind the frozen door — defrost it with incinerate! — near the entrance to Optimized Eugenics.
Some of these levels you cannot go back to.  Make sure to get all of them while you are there.

Brass Balls (Gold)

Complete the game on hard difficulty without using a Vita-Chamber.

Save every 5-10minutes and if you die just load your save file again.

A Man Chooses (Gold)

Complete the game on Survivor difficulty

Complete the game on Survivor difficulty.

I Chose the Impossible (Gold)

Complete the game on Survivor difficulty without using a Vita-chamber

Save every 5 minutes so if you die you can just load your saved file. Remember to turn vita chambers off at the start by pressing the start button, go to options and turn Vita Chambers off. If you get this trophy then “A Man Chooses”, “Brass Balls” and “Seriously Good At This” trophies will also unlock.

Platinum Trophy (Platinum)

Completed all Bioshock Trophies.

Well done you’ve unlocked all trophies.


March Releases

July 15, 2009

February Releases

July 15, 2009

Febuary

Click the Game to Go to the PlaystationProphecy Shop.

PS3

Title Date
3 On 3 NHL Arcade 5th
Sonic’s Ultimate Genesis Collection 10th
X-Blades 10th
F.E.A.R 2: Project Origin 10th
Flower 12th
Street Fighter IV 17th
Disney’s Sing It: High School Musical 3: Senior Year 17th
Noby Noby Boy 19th
Shellshock 2: Blood Trails 24th
50 Cent: Blood on the Sand 24th
Puzzle Quest Galactrix 26th
Eat Lead: The Return of Matt Hazard 26th
Killzone 2 27th

PSP

LocoRoco 2 10th
Prinny: Can I Really Be The Hero? 17th
No Gravity: The Plague of Mind 26th

PS2

Disney’s Sing It: High School Musical 3: Senior Year 17th